Weapons and Armour
Konung there are three main weapon groups: swords, axes and bows. Axe group also contains
all bludgeoning weapons such as cudgels and maces. There are more than 10 types of weapons
in each group, varying in design, power and other attributes. Every weapon has several
base attributes: power, deterioration level, weight and limitations on character’s
stats. Plus magically enhanced weapons may have various useful or harmful bonuses, for
example there are magical bane-swords that inflict critical wounds to specific types of
The better the weapon, the harder it is to
wield such a mighty blade. Best axes, swords and maces would become usable only after your
character reaches a certain level of experience. Each weapon has one limitation usually,
for example bows require high dexterity, and swords require high strength.
Weapons that look alike may have different
attributes, depending on the skill level of the blacksmith that manufactured those items.
Best bows are maid by Slavic masters, Vikings are the best axe makers and no other sword
can match a true blade forged by a Byzantine smith.
Axes and blunt weapons have greater power than
swords, but they deteriorate very fast. There are no other missile weapons except bows,
still there are several types of ammo: arrows with flint, copper, iron and silver heads
(these are perfect against shapeshifters). You can also make incendiary arrows, applying
oil to ordinary ammo. Flaming arrows are capable of setting ablaze any structure in an
Just as weapons, armour is
also divided into several global groups: body armour, shields and helmets. Any piece of
armour may be manufactured from wood, leather and steel, plus there are combisets of
armour like brigantines, that are made of leather and iron.
Best helmets are made in the forges of Slavic
smithies, mailshirts with highest AC (armour class) are manufactured by Vikings, and no
weapon can smash through a sturdy Byzantine shield. Every armour piece has a set of
attributes that show its AC, deterioration level and various limitations. Your character
must be very strong and have high vitality to wear a good mailshirt. Some armour types
require high dexterity too.
Weapons and armour may be repaired by smiths,
though only friendly smiths will provide such a service. Any damaged item loses several
points of deterioration attribute after repairs are done. This loss depends on the skill
of the smith. Items that have deterioration level equal to zero are considered to be
destroyed and cannot be repaired.