16 Bit High Colour, 640x480 to 800x600 resolution
Colourful real-time light effects
Twilight effects for day/night cycles
5,000 screens sized 640x480
The scrolling is limited by player’s field of view for creating more
realistic environment.
Interaction between non-player characters (independent manufacture of
goods, free trade, exchange of information, personal items upgrade)
Artificial intelligence working in real-time
Intelligent combat action by the companion characters (switching between
weapon types, choosing target etc.)
Group and individual behavior.
Independent development of villages (building houses wells, barracks and
many other structures)
There are about 200 different characters available to communicate
(50,000 words in dialogues).
More than 20 different monster types (several dozens of subtypes of
varying strength), including shapeshifting beasts that can take shape of any creature
Some monsters can be recruited to the player's party.
Any non-player character is able to join the player party.
Non-player characters proceed with their actions with or without the
player's attention.
NPC independently gain experience and advance in levels.
More that 100 items with different parameters and magic enhancements.
The number of such combinations is close to 40,000.
New items can be manufactured and traded.
All non-player characters and monsters have their own inventory.
Items used by player and NPCs affect character animations.
Player can create potions and elixirs using herbs and other components.
50 magical artifacts with different abilities including teleportation
and resurrection.
More than 60 nonlinear quests that can be solved in several ways.
Simple user interface: all actions are possible with a single click.
22Hz 16Bit stereo sound effects
44Hz 16Bit CD-audio music